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Static vs flat character
Static vs flat character












Oxenfree 2 once again features time travel, but this time, it’s deployed as a means to solving puzzles.

static vs flat character

It’s the moments of unanswered questions, paired with the creepy audio, that leave the lasting chill of a good horror story

static vs flat character

In Oxenfree 2, the radio and walkie-talkie are storytelling devices that add layers to the world you immediately see on screen, where the two main characters are already wrapped up in an otherworldly plot. Like its predecessor, Oxenfree 2: Lost Signals revolves around walking and tuning a radio to the supernatural world, but now there’s also a decent amount of climbing and a walkie-talkie. Naturally, that’s before the first beacon goes haywire and connects to a static portal above Edwards Island, a gateway to a techno-ghostly world that the two don’t yet know is being summoned by a group of teenagers (separate from the bunch from Oxenfree). She’s paired up with a former high school acquaintance, Jacob, to put up several of these beacons over the course of a few days.

static vs flat character

(Better get used to that static!) Riley is a military dropout who’s returned to her hometown right at the precipice of major change. Riley is a new hire to a team of environmental researchers interested in radio waves her job is to set up the beacons used to catch the right signals. Riley wakes up on a bus stop in her hometown of Camena, eyes flicked open from the surprise of walkie-talkie static, a chilling hiss that’s now a calling card for developer Night School Studio.














Static vs flat character